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Monday, October 12, 2026
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Three Pokemon Games That Failed to Receive the Love They Earned

Following a glimpse of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued pandemonium around card prices ensures near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity every year.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally overlooked. These are titles that didn't get their fair shake, or were buried under the hype of the core series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Margaret Cook

Elara is a wilderness guide and conservation advocate with over a decade of experience exploring remote trails and documenting natural ecosystems.

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